Finally, I can’t wait for a new fresh face to over promise me games.

  • Chainweasel@lemmy.world
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    1 year ago

    He’s 52, if it takes 8 years before ES6 comes out He’ll be 60. If they milk this one as hard as they did Skyrim he’ll be long dead before ES7. Hell, I might be dead before ES7

  • Chloyster [she/her]@beehaw.orgM
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    1 year ago

    I know Todd is kind of a silly guy and people have mixed opinions on him. But it will be pretty weird to be in a gaming industry without him. Like him or not dude is a legend

    • Dojan@lemmy.world
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      1 year ago

      I’m very excited about him not seagulling every single project. From what I’ve heard (and you can see based on their game releases) he’s an utterly incompetent manager.

      • nivenkos@lemmy.world
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        1 year ago

        Name any other game that comes close to the scale and freedom of Daggerfall, Morrowind, Oblivion or Skyrim.

        No other game developers even try to compete. Kingdom Come: Deliverance is probably the closest.

    • OnoreDikeido@lemmy.world
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      1 year ago

      Yeah, I can’t help but laugh at the man (in a good way) whenever I see him on the screen. I’m sure it’s for the best that he leaves the stage, but I know I’m going to miss him.

    • nivenkos@lemmy.world
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      1 year ago

      Such a shame the Radiant AI stuff never got fully developed in Oblivion or Skyrim.

      It was the biggest step forward since like Ultima VII. And it worked great in Oblivion like with the Ahdarji’s Heirloom quest where you have to steal the ring off the noblewoman and can do it either waiting until night and sneaking into the castle, or during the day by pickpocketing her in the market, etc.

      Imagine a quest like that but with no loading screens or separation between areas, so you could levitate into the castle, or climb up the walls, or shoot a rope up, or use an invisibility potion for easy pickpocketing, or use a powerful Charm spell to make her hand it to you, etc.

      And that’s just one quest, with no dungeon-diving or combat!

        • nivenkos@lemmy.world
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          1 year ago

          As I posted in my other comment here - imagine that with fully dynamic AI and settlements like Dwarf Fortress Adventurer Mode, and spells that interact with the environment and physics like Magicka and like the concept for Underworld Ascendant.

          I think that’s the sort of thing they want to head towards with the dynamic quests and stuff.

          Unfortunately the near-requirement to voice dialogue (and even generating the dialogue!) nowadays makes it harder to scale even with the systems in place. Hopefully the improvements in AI generation can help here.

  • kneekon@beehaw.org
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    1 year ago

    The first time exiting the sewers in Oblivion, looking up at the sky, water and landscape on the Xbox360 was just magical. Todd’s had a great run and his creations from TES and Fallout are once of my favorite games franchises.

    • Luca@lemmy.world
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      1 year ago

      God, that feeling when you first step out of the sewers is a core memory for me. Oblivion was my first TES game, I played that shit until my PS3 save inevitably got corrupted

    • Stalinwolf@lemmy.ca
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      1 year ago

      Was Morrowind for me. Climbing out of that prison galley to find myself in that foggy alien swamp with the rumbling groans and sorrowful cries of the nearby silt strider. Realizing shortly after that if I could see it lying around, it had value, and I could pick it up and keep it or even sell it if I wanted to. The world felt so mysterious and hostile. I had no idea what strange sights lurked out in the mist. That brown, dusty, ancient world always felt like I was cracking open a lost tome rich with mystery.

  • thedeserter@lemmy.fmhy.ml
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    1 year ago

    Even when I think about ES6, I’ve no idea how they are going to approach the game. Is it going the same of Skyrim with minor changes and higher graphical fidelity? Or change the approach. So many games have launched between Skyrim and ES6 that I can’t imagine the pressure they have in order to bring the next novel elder scrolls game

    • Gert@beehaw.org
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      1 year ago

      I’m assuming they’re going to learn a lot from Starfield and that ES6 will be pretty different from Skyrim. Going back and playing Skyrim now, it already feels like it’s dated, so they’ve got to change some stuff.

    • nivenkos@lemmy.world
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      1 year ago

      The best TES moment for me was the Ahdarji’s Heirloom quest where you have to steal the ring off the noblewoman and can do it either waiting until night and sneaking into the castle, or during the day by pickpocketing her in the market, etc.

      The added stealth and physics system was such a huge win over Morrowind.

      Now in TES6, Imagine a quest like that but with no loading screens or separation between areas, so you could levitate into the castle, or climb up the walls, or shoot a rope up, or use an invisibility potion for easy pickpocketing, or use a powerful Charm spell to make her hand it to you, etc.

      And that’s just one quest, with no dungeon-diving or combat!

      Imagine drop-in co-op play for dungeon-diving, so you could play with a DnD style party of spellcasters, rogues and warriors. Exploring massive dungeons with traps, physics like Underworld Ascendant had wanted (i.e. burning rope-bridges, freezing water to walk on it, etc.), spells with environmental effects, etc.

      Imagine NPCs with dynamic needs, planning and scheduling, and settlements with their own needs and market - relying on traders to exchange goods, and caravans that you could escort or rob. Dynamic enemies like Dwarf Fortress Adventure Mode - bandits and necromancers that take over towns, or infest abandoned settlements and dungeons.

      That is what TES6 should be.

      • thedeserter@lemmy.fmhy.ml
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        1 year ago

        Oh wow. I totally forgot about that one. My favorite part of Skyrim has always been the immersion. I just always forget when I enter the world of what I need to do. The flexibility to actually w/e the hell you want to is just insane.

        Absolutely. That would be crazy if they achieve that. Too many expectations are riding on the game especially given the fact that the last iteration of the game came out 10+ years ago

  • comicallycluttered@beehaw.org
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    1 year ago

    I love Elder Scrolls as well, but I kind of wish people would just give him this for now and stop badgering him about the next game. We know we’re getting it, we know it won’t be for a while, and yes, that sucks, but let the dude enjoy his passion project.

    This has been a decades-long project for him, creatively and conceptually. Something he wanted before he even got a job at Bethesda. Like, there’s a significant amount of history with him wanting to make a space RPG, but only when “the tech is advanced enough”.

    Whether it lives up to expectations is another story. No game ever lives up to every expectation, but even if this lives up to a few, I think he’ll consider it a success.

    My only concern about post-TES: VI is who takes over for the series. I kind of trust Howard to put someone he believes in to take over, but it’s not going to be the same regardless. Maybe someone who works on ESO would be good, but I don’t know.

    But in the meantime, I’m just going to (hopefully) enjoy his passion project and I can wait a few more years for the next Elder Scrolls. I know it’s become kind of a meme that it’ll be another decade or two, but I honestly don’t think it’ll be that long.

    • CheeseWithMold@lemmy.world
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      1 year ago

      Hopefully it’s someone who’s actually in touch with the culture. For all his faults, you can’t say Todd didn’t grow up knowing what makes a game fun. He’s not some business guy coming in just because the gaming industry is booming.

  • Riyria@mtgzone.com
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    1 year ago

    Skyrim came out when I was a freshman in high school. By the time ES6 comes out I will be nearly 40, or in my 40s. Wtf are they waiting on for this game to take so long?

    • Goronmon@beehaw.org
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      1 year ago

      Open world games like Skyrim are hard to make, and modern expectations are making them even harder.

      People are shitting on Bethesda for taking so long, but no other developer has managed to make a worthy competitor in the decade+ since Skyrim released.

        • Goronmon@beehaw.org
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          1 year ago

          Kingdom Come is a solid game, but it’s also still a very narrow game compared to Skyrim. You play as a specific character and the “sandbox” nature of the game is much more limited.

          It’s more like the Witcher where you can roleplay slight variations on one person, rather than Skyrim where you can role-play as a vast array of potential characters.

    • cnnrduncan@beehaw.org
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      1 year ago

      Yeah I got it the day it released near the end of my 2nd year of High School and I’ll probably be in my early/mid 30s by the time it finally comes out!

    • Stovetop@lemmy.ml
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      1 year ago

      Oblivion came out when I was a freshman in high school. And I remember feeling like the wait between Oblivion (2006) and Skyrim (2011) was impossibly long.

      We’ve now had that wait more than twice over, and I’m sure it’ll be more than thrice over by the time we even get a title for TES6. Crazy how long AAA games take to develop these days.

  • Royalish@lemmy.one
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    1 year ago

    He said it might be his last Elder Scrolls game, because he is getting older and it takes them no less than 900 years to release a new one.

  • arefx@lemmy.ml
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    1 year ago

    This kid I know worked for a landscaping company that worked on Todd Howards yard and he would always piss in Todd’s bushes. He also said his wife was actually a nice person. Still pissed in his bushes tho.

  • Eddie Hitler@lemmy.world
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    1 year ago

    Cool, they must have found a bigger liar to replace him at Bethesda. It took them some time searching but they finally did it.

  • bionicjoey@lemmy.ca
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    1 year ago

    Finally, I can’t wait for a new fresh face to over promise me games.

    Perhaps Peter Molyneux can pick up the torch