- Clipping
- No supports
- Clipping
reeeeeeeeeeeeeeeee
I have started work on splitting up parts of the Sushi Train into smaller factories. The thing I liked about the Sushi Train was that if one of the assemblers/manufacturers/etc weren’t producing anything anymore, then another could use the same building resource instead. That way you don’t end up wasting ingot/ore production because the assemblers are idle. As an example, I have moved copper sheet, ingot and wire construction (mostly) next to the miner and each of the 3 can use 100% of the miners output. That way resources are only wasted if both constructors are idle and no ingots are needed elsewhere.
Man they really have upper the recipe for plut. haven’t they?
Good work pioneer. Your allowed 2 minute break has expired. Get back to work.
Thank you!
I think nuclear is one of my favorite parts of the game. The process for making it and then converting the uranium waste into plutonium is massive, but feels so rewarding once it’s done. Thing is, I’m only running one plant at the moment since I still have enough power production from coal and geothermal. Figured it’d be best to keep plutonium waste to a minimum until I really start needing it, unless they add a feature to bury it. I’ve moved my plants next to the out-of-bounds area near Niagara Falls so I can store the plutonium waste in a container out-of-bounds.
I’m surprised, did you not use oil/fuel/turbofuel? Usually my power plants go Coal -> Fuel -> Turbofuel -> Nuclear
I think I went Coal > Fuel + Geothermal > Nuclear. I only recently started Turbofuel just so I could finish unlocking everything in the MAM.
Pretty much same for me. Also you might not want to place your plutonium out of bounds. There might be an update in the future for Nuclear Waste recycling since that is ostensibly possible irl, just really expensive and not worth it atm.
I can get that. I guess the concern would be that Coffee Stain start purging/deleting anything out-of-bounds? You can see the container for the plutonium waste off in the distance a little. The power plants are half in/half-out of the out-of-bounds area.
Fair, turbofuel is hard one, not a lot of sulfur on the map, requires rebuilding (or starting a whole new) fuel plant, and depending where you are it may be worth going to full nuclear first. Have fun, Pioneer!
PS there is !satisfactorygame@lemmy.ml , it’s a bit dead, but when I get back into it I’ll be posting there
Oh god… I smell the desire to start using turbofuel rising…
I’ll subscribe to !satisfactorygame@lemmy.ml then!
I don’t post much on Lemmy and am trying to decide how I want to post without just encouraging everybody to go on the big instances, and so my posts don’t disappear if an instance dies. Figured posting to my own instance and then cross-posting to a large instance and some smaller ones would be a good way to encourage growth everywhere but that’s just me overthinking as always. Tis’ an interesting experiment.
What in Spaghettis name!
That’s amazing. How long did that take you to build?
Thank you!
The short but incorrect answer would be somewhere between 300-400 hours, but that’s from the start of playing Satisfactory (as in, my first time playing this game) up to completing the last launch in the space elevator to get the golden mug. It also includes many nights of just leaving the game running. I originally started (with friends) in the flat grasslands and started moving a lot of production into the area you see in the video. A lot of the coal generators and things built on foundations (the stuff that looks neat) was built by friends.
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Wow. Apparently, Satisfactory has been upgraded since I last played so I’ve got to go back and give it another play. Never thought to build that high! Never thought to connect one vertical conveyor to another! Too much ‘thinking in the box’ I guess.
Did Mexico pay for that wall?
Organized chaos. Love it.