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Joined 3 years ago
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Cake day: June 28th, 2023

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  • Decide on a resolution and then connect those verts (points on the wave) and give everything below it a material. Maybe user a mask for that.

    For node structure it doesn’t really matter, if it’s gonna persist then give it its own scene. Everything will live under the game node anyway. Structure matters only when you have nodes talking to eachother, and creating and deleting. For the sake of maintaining references.

    This game shouldn’t have many nodes anyway so don’t stress it.