I always think it’s really cool to create a game without an engine, and maybe one day, I’ll do it too, but for now I stick with Godot. I started with GDevelop, moved onto unity and then once I realized there were fans of depreciating old packages without fully releasing new ones, and leaving a bunch of things in a limbo start I moved onto Godot, and it’s been a real pleasure!
Though, there are a few other things that interest me, like Defold, LOVE2D and Twine.
Well, Unity had a lot of unfinished packages that they suggest you use, and then depreciated the packages that they had already, and it seemed like a huge mess. Unity also took forever to load, - so I prefer the ‘just works’ of Godot features, and the fact that it’s lightweight and quick to load.