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Joined 1 year ago
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Cake day: June 22nd, 2023

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  • I always think it’s really cool to create a game without an engine, and maybe one day, I’ll do it too, but for now I stick with Godot. I started with GDevelop, moved onto unity and then once I realized there were fans of depreciating old packages without fully releasing new ones, and leaving a bunch of things in a limbo start I moved onto Godot, and it’s been a real pleasure!

    Though, there are a few other things that interest me, like Defold, LOVE2D and Twine.


  • Since it hasn’t been mentioned yet: since you’re absolutely new to coding, if you choose Godot start with 3.5 version. 4 is new and shiny, but that means that there isn’t as many guides and tutorials. There’s also some changes from 3.5 that will make it hard to follow old tutorials. And some of the better changes are being backported to 3 anyway.
    Once you’ve got a decent understanding of 3.5 you could upgrade to 4 for the quality of life features. And you will have to adjust to the changes, but there aren’t as many resources for 4, especially for completely new coders as there are for 3. There are kidscancode and GDQuest - there are also plenty of YouTube tutorials for Godot 3.5.