

Java dev in charge of a $100M product here. Can’t actually compile it with less than 32 GB of RAM.
My old job working with a hydraulic analysis firm, needed 256 GB to run the product it in local development mode; to run customer models in production was a mainframe job - typically multi-terabytes. Computational fluid dynamics eats all your memory and asks for more. My work computer would have been pretty shitty as a gaming desktop, but did have every memory slot maxed out.
Yes, you might be working on something more lightweight, and that is fine. That doesn’t mean that your requirements are the be all and end all.





Trying to out-jank Vampire: The Masquerade - Bloodlines, eh? I didn’t see any game-breaking bugs in that 14-minute longplay, must try harder.
I don’t think that being a vampire hunting people down in a maze of streets is necessarily a bad idea. If they’d gone for a stealthier, keep-out-of-sight and strike from the shadows approach, like perhaps a vampire might do, then they could have had something. The original Castle Wolfenstein was released in '81 for inspiration, and this does have ‘better’ graphics - more stuff moving, more detail, more colour. In fact, probably looks better than most versions of Metal Gear, from '87. You’d obviously want to keep it quick so that people keep putting money in, but I don’t think ‘arcade sneaking game’ is exactly an over-done genre, even now.