

I recently installed ME:LE on Linux, directly via the EA app (got that game for free years ago), and the game runs flawlessly so far, so I believe you’ll be fine running it via Steam. FWIW I’m also running AMD hw only, albeit on Fedora.
he/him - il/lui


I recently installed ME:LE on Linux, directly via the EA app (got that game for free years ago), and the game runs flawlessly so far, so I believe you’ll be fine running it via Steam. FWIW I’m also running AMD hw only, albeit on Fedora.


I wouldn’t play the PS1 port, because of the long losing loading times.
I agree with that article though, that the best version to play is the DS port. The Steam release is okay, it’s simply the easiest to buy nowadays.


All other things being equal (same game, settings and refresh rate / fps limit), the OLED and LCD models have comparable power draw.
If anything, the OLED max power draw at 15W TDP is lower, usually around 23W max versus 26/27W for the LCD iirc.


gpu_efficiencyDisplay GPU efficiency in frames per joule
Finally a great way to “flex” with my 9070, haha
I’m not familiar with either of those programs, sorry.
You might want to check what mpv and/or va-api is reporting.
Do you have any specific issues?
I’ve been using a 9070 on fedora (42 initially, 43 for a few days) and hw acceleration hasn’t been an issue. I’ve been using newer mesa drivers from a copr repo FWIW, but I don’t think hw acceleration was any issue before that.


OptiScaler works just fine with BG3 fwiw, so you can get either that way.


Yep, that’s a good point, thanks!
Re DLSS, I’m actually very happy with it so far. It’s certainly not available in every game, but most games where it matters for a good balance of image quality and performance have good DLSS support. And being able to patch in DLSS4 very easily via proton is an obvious plus.


May I suggest buying it on GOG instead if you care about DRM-free?
Yep, text is definitely not handled well on most OLED monitors (or TVs) because of their pixel substructure. It’s usually been better on Linux for me and I essentially don’t notice it anymore, but I also haven’t used Windows in years so I can’t compare.
And still no OLED screen… why Framework, why?
I got one of the latest Framework 13 a couple months ago for work, and while I’m happy about the prospects of future repairability and upgradability down the line, it’s not a great laptop given its pricepoint.
The build is subpar, with the screen flexing a ton, the keyboard and trackpad are lacklustre and pretty uncomfortable, but the worst is the screen, it’s dim, with poor colour reproduction and 3:2 is frankly not for me. And fractional scaling is a mess with XWayland, while it was much better on my 2019 XPS 13.
I love what Framework are pushing for and actually achieving, but tradeoffs are very much at play. I’m hoping for an OLED screen replacement in the near future though.


Some Fire Emblem: Shadow Dragon every now and then. It’s a very vanilla FE, but it’s enjoyable nonetheless.
Otherwise I’m having a lot of fun with Dragon’s Dogma 2. I never played the first, so I likely overlook many of the issues people have with the game.


Sure, and that makes financial sense, but that’s only one specific subset of games.
Smaller productions/games still have ways to turn a profit with smaller intended audiences and can in turn offer more complex storylines.


That’s a good point and, for lack of studies about it, it’s impossible to tell which is the most pervasive.
As a counterpoint, and this might be an “unpopular opinion”™: not all games are (should be) made for as broad an audience as possible and different attention (investment) levels should be expected depending on the game. That obviously won’t resonate with the business side of the gaming industry, but I think everyone needs to be aware of how much time they can dedicate to their hobbies and pick them accordingly.
I’m thankfully not in a position where I have to work 60hrs a week and I’m childless as well, but some weeks might leave me with less free time than others and I pick entertainment/media accordingly. That might not be what others do and I know my experience is likely purely anecdotal, but if I feel I don’t have enough time to properly enjoy a game or remember its premises as I play, I’ll simply do something else, even if gaming is my favourite hobby.
And to be clear, I fully agree that society needs to change dramatically either way. Everyone would benefit from better work-life balance.


Right, I can see that. I tend to have less patience for (what I consider) annoying gameplay despite good stories, therefore I wouldn’t try lower difficulties if it’s a hassle to me.
I tend to move on / abandon games quicker than I would have done when I was younger, and I know what genres I tend to favour.
Artificially padded games are usually a pass for me too.


GL! I certainly have to give Crimzon Clover a fair try, I liked the few runs I did so far.
Favourite would be DoDonPachi Resurrection / DFK, but I have to practice more for the 2nd loop / TLB as well haha.


Interesting, thanks! That’s not quite how I approach fun, or difficulty, in a game.
I’m happy playing on higher difficulties so long as the gameplay loop is interesting (to me), and that’s how I go about shmups for instance, gradually increasing difficulty as I start to “master” the game (as if), however if the “default” gameplay isn’t fun to me, lowering the difficulty is not going to help.


Conversely, why should you bother with lower difficulties at all if you’re not having fun to begin with?
That was a great read, thanks!
And it looks like they have a few other interesting blog posts about graphics drivers and shaders; bookmarked for later.