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Joined 2 years ago
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Cake day: June 26th, 2023

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  • I hold a weekly project review/coordination meeting via Teams where we discuss all our project statuses, due dates, etc with the relevant team members, make new assignments, etc. And while our new offices are being built I’m exiled to the conference room instead of my desk so that my talking doesn’t annoy people who aren’t in the meeting.

    Everything is being tracked on a spreadsheet, and I’m sharing my screen while updating everything and I’m having to live-type in front of 20 people and my shitty laptop keyboard.

    It’s the worst.














  • That’s part of the problem. If they charged the same to developers as Epic, I wouldn’t be so critical.

    For games primarily sold through Steam, Steam is often the most expensive part of the game. Is it okay that Steam’s take is higher than that of all the actual developers combined?

    Have you ever played a game that was actually worth playing and thought that the fucking storefront and game launcher were worth 30% of the game?

    Have you played a bunch of half-baked PC ports that could’ve used a bit more money on finishing the game?

    Developers decide to launch as-is partpy because they know Steam will be taking a massive cut and there will be no ROI for fixing the game.