

I mean that’s fair. I might get to doing that at some point
Hi, I’m sbird! I like to make all sorts of things!
note: I have moved to sopuli.xyz! See here: https://sopuli.xyz/u/sbeak
I mean that’s fair. I might get to doing that at some point
that is the buggy region where it’s difficult to wall jump! I have absolutely no idea why it’s like that, there’s nothing different about it (it’s all just tilemap tiles like everything else…) but wall jumping is very tricky there. In my experience you really have to hold on to the wall before jumping since it doesn’t seem to register you’re on the wall properly
Hold on, is it the part where you the ledge was just higher than double jump height and there’s no obvious walljump to get up there? (see the second screenshot, is it that part?) That’s a tricky section where you have to jump to the left wall, wall jump to the right, then double jump. Alternatively, people have tried jumping to the right wall, wall jumping to the left, holding right, and double jump.
Ah ok. Good to know that wall jumping is intuitive enough :D
Thanks! Which part did you get stuck in? I’m not sure why, but the very last wall jump has some weird issue where it doesn’t register half the time, and there’s nothing different about it. Weird. Or was wall jumping not intuitive enough (it’s pressing the button that is opposite to the direction of the wall, e.g. left for a wall like <-|, right for a wall like |->)
Particles for the spacey backgrounds seems like a good tip, thanks!
not sure how to upload html game. I’ll need to figure that out. Maybe my next game could be an html game :>
that makes sense. But then you have words like “differentiate” (find the difference between vs multiplying the coefficients by the indexes and reducing the indexes by one) but I guess it’s because the math “differentiate” isn’t really used by people who don’t so math (whereas something like addition or multiplication is used in everyday tasks)
whoops maybe I should havw worded it a bit differently
oop ok. Wait, production is a word for multiplication? never knew that…
as a recent linux “convert” running fedora workstation, it works fantastic :D
I’m not done with it yet! It’s mostly complete, this weekend I’ll probably polish it up a bit. The deadline for this project is monday, so it should be done by then :D
honestly, the little decorations (grasses, flowers, rocks) turned out REALLY NICE. I also think the dialogue UI looks cool too.
vscode is actually a pretty decent code editor for my needs. I use VSCodium which is basically the same thing except lacking support for a few proprietary extensions (most notably the Microsoft C/C++ extension, so I use clangd instead which for some reason was way easier to set up with copr repo on fedora than either on windows or with flathub on fedora…)
I recently installed Fedora on my own 2-in-1 flippy laptop, and it works well. The screen rotates when I rotate the device, touchscreen works, and the stylus works as well.
For me my favourite monospace fonts are B612 Mono, Oxygen Mono, and Fira Code/Mono. Currently I use B612 in vscodium and Oxygen in the terminal
we do not live in a perfect world and we will not live in one in the forseeable future…
local music players are awesome! On Windows I like AIMP and Gapless is very good on Fedora Workstation and is what I use now to listen to music
Email is always insecure, it was never designed for that kind of thing. If you want that, use a messenger like Signal or Element.
Proton Mail means that the email can still be read by malicious actors if you send or receive emails from non-Proton Mail users so it’s best not to use it for anything secure. No email is secure, and that includes Proton Mail. It’s still a pretty decent email though, if you’re okay with using their slow app over things like Thunderbird then it’s perfectly fine!
I would guess they know a bit about lists using “-“ and a few people might know about using asterisk to bold stuff, but other than that probably not.
Using the developer beta and my phone runs quite hot. Of course, it’s a beta so they’ll probably reduce the effects to make it less of drain on performance and battery life. There is a reduce transparency toggle which does help a bit, esp. for readability. Hopefully when iOS 26 is released there’s an obvious option to reduce transparency.
My opinion on the “liquid glass” is mixed. Some parts look pretty cool. The apps (Mail, Photos, etc.) use it quite well, with only some parts are transparent making readability a bit better. I really like the change to the search bars being at the bottom, makes the phone more one-handable. Safari doesn’t look too good in my opinion, the glass effects are a bit much. The camera app just hid all the buttons, which is a bit annoying. You can have it show flash and live photos toggles in settings, which is good.
The lock screen effect with the “3d” photos is very cool, but the phone runs extra hot when it’s enabled so I turned that off. The glassy clock is pretty cool and there’s the option to make it normal again if you select “solid”. Swiping up from the lock screen makes a weird glass effect with the edges distorted and lots of rainbow fringing, which looks a bit odd. When you swipe down you can see the home screen app icons until it’s all the way down, then they all pop out of existence and the background is replaced. Bit jarring. Similar effect with swiping up, background changes with no transition, but the apps appear in an animation this time. Weird. I’m assuming this is probably a bug with the beta, at least I hope it is…
Onto the home screen. I think the “liquid glass” themes make the tinted icons look a bit better than just colour on black, I like that bit of customisability. I still do not get the “clear” icons, it quite literally is transparent and you can barely differentiate the icons. You can always swap it to the default, but there is still some annoying glass effects on app icons where it clearly isn’t natively built (I’m guessing the glass effects is applied to all icons automatically incl. third party apps, but it doesn’t look too great with some of them). The app folders look terrible though and the reflection/refraction is really distracting. The pop ups when you select text is especially annoying, popping up a huge bubble. I’ll need some time to get used to that vs just clicking right to share, translate, etc. The control center is not very nice to look at but it works fine.
Overall, in places where it’s used tastefully (in a lot of Apple’s apps, for instance) it works quite well if a bit distracting. I like the lock screen and home screen customisation and the ability to change it to “solid”. The glass effects are still quite distracting though. The reduce transparency toggle does help a bit with readability, but it’s annoying that it’s buried deep in accessibility settings. Not very accessible at all. The lock screen 3d effect is cool but is a bit subtle, and it makes the phone uncomfortably hot. There are still plenty of bugs, but that’ll hopefully be fixed in the public release. I like the option for the tinted icons but do not get the clear icons. Camera app isn’t too functional, just hiding everything isn’t better than before! The iOS 26 beta is quite fun, if very buggy, and the liquid glass works in some places but doesn’t work in all places.