For those who are unfamiliar with it:
NetHack is a bit like Diablo, but turn-based, single-player, very light on graphics, harder, and far more complex in game mechanics. People who have played it for decades are still discovering new things.
For those who are unfamiliar with it:
NetHack is a bit like Diablo, but turn-based, single-player, very light on graphics, harder, and far more complex in game mechanics. People who have played it for decades are still discovering new things.


I guess I didn’t think of that approach because it wouldn’t work for me. I use a lot of tools that follow the long established convention of putting dotfiles directly under $HOME, so I back up $HOME and exclude things like cache and trash.


I don’t know what you’re referring to. How would changing the location of dotfiles make backups easier?


I don’t mind that one, since .var doesn’t clutter my home dir and is only created if I use Flatpak. It follows unix conventions, stays out of my way, and is only a few lowercase letters to type if I choose to work with it.
No, it does not mean that.


Sigh… Yet another thing pushed by the self-appointed nannies at freedesktop.org that I will have to manually undo on practically every new account.
At least it will probably be configurable, unlike Canonical’s infamous ~/snap directory.


A few handy commands that aren’t in the traditional unix kit…
$ whatis ffmpeg lsblk mmv nc pv wcurl wrestool xxd
ffmpeg (1) - ffmpeg media converter
lsblk (8) - list block devices
mmv (1) - move/copy/link multiple files by wildcard patterns
nc (1) - arbitrary TCP and UDP connections and listens
pv (1) - monitor the progress of data through a pipe
wcurl (1) - a simple wrapper around curl to easily download files.
wrestool (1) - extract resources from Microsoft Windows(R) binaries
xxd (1) - make a hex dump or do the reverse.


To be clear, merely stopping the parent (SIGSTOP) will not do the job. You have to kill or otherwise end it.


batteries that can maintain an 80% capacity level after 1,000 cycles aren’t covered by the new rulings.
So most people who want to reclaim 100% capacity after 2-3 years of use won’t be able to do it themselves. How disappointing.


Please stop spamming the community with the same question repeated over and over again.


This is the fourth time you’ve asked the same question of the same community in 24 days. The vast majority of us here are the same people that were here each of those previous times. Is there some reason you would expect to get different answers every week?
SCTP was going to do that too. It hasn’t seen much uptake.
SCTP has a major obstacle in that the internet is full of middleboxes that will never support it, because it’s not TCP or UDP. QUIC deliberately addresses that by being plain old UDP. Routers, firewalls, etc. don’t have to know anything about it in order to handle it.
The way I use Lutris today is nothing more than a prefix manager, I click add game, set up my prefix, and install my games manually.
New features will be unlikely, but not entirely off the table if there’s a really good reason to include them.
Given this, wouldn’t simply bookmarking the last Lutris release that you find acceptable be an easier way to meet your needs?
Or are you trying to guard against Lutris disappearing or retroactively changing old versions?


Civilization? That would surprise me. Are you sure you’re not thinking of one of its sequels?


That makes sense.
It has some font size controls in Settings: Configure Akregator: Appearance: Font Size. I think these sliders apply to the article bodies.
It uses built-in style sheets for the size of other text, like headings, so changing that probably requires the program to be recompiled. In case you have those skills and want to make those changes, have a look in this file: src/formatter/html/style.css
Beginning on the date a digital game operator ceases to provide services necessary for the ordinary use of the digital game, the operator shall provide the purchaser with one or more of the following:
(A) A version of the digital game that can be used by the purchaser independent of services controlled by the operator.
(B) A patch or update to the purchaser’s version of the digital game that enables its continued use independent of services controlled by the operator.
(C) A refund in an amount equal to the full purchase price paid for the digital game by the purchaser.
https://leginfo.legislature.ca.gov/faces/billTextClient.xhtml?bill_id=202520260AB1921
Interesting. This one looks more powerful than most attempts I’ve seen.
One of my key questions is addressed in the FAQ:
Hard link or symlink? What about a Mo2 style vfs?
- They all achieve the same goal but each comes with downsides
- Hard links can be loaded fast and take up no space, However when the source file is removed the hard link is removed which can cause issues. The hard linked file must also be on the same drive as the source file. They also look like normal files and report as taking up space which can cause confusion
- Symlinks can be created between drives and are distinguishable from normal files. Removing the source file stops the symlink from working but the symlinked file still shows as a symlink and can be easily removed. The downside of these are they much worse than hard links when playing with large modlists as they take longer to load. The manager allows you to freely swap between both methods and symlinks may be fine for smaller modlists.
- Mo2 style vfs (FUSE and overlayfs): These have the benefit of not moving any files to the game directory. I have added both of these to a test build, Neither provided any real benefit over hardlink/symlink and caused more issues than it was worth.


What was the trouble with Akregator? I think recent versions have dark mode, and older versions could be made dark with the right style sheets applied.
It’s not a perfect fit for me, but it works well enough that I stopped hunting for something better.
If you hate having information delivered as text, you are never going to love mailing lists. They are not applications, and most likely never will be, since that would break the universal interoperability that makes email valuable.
However, email does support threading, and it is possible to find user agents (clients) that support it. Perhaps someone who has compared them recently can offer suggestions for whatever platform you use. (I can’t, since I’ve been using a proprietary one for ages and don’t know what else is out there these days.)
Also, you might find that some are better than others at formatting text to your liking.