• strudel6242@beehaw.org
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    1 year ago

    I feel strongly that once games reach a certain age, there should be laws preventing companies from going after freely transmissible copies of said game. If you can’t buy a console from the manufacturer and you can’t buy the game from the publisher, then where’s the harm?

  • Manticore@lemmy.nz
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    1 year ago

    They said capitalism bred innovation too but all it actually bred was profit. Innovation is work. Why improve a bad product when you can cripple or buy out the competing ones?

    I’m reminded of how the English tried to lower the cobra population during their occupation of India, offering a bounty for each snake head that was turned in. The locals started breeding cobras into a profitable enterprise. When the colonials realised what was happening, they cancelled the bounty; all the breeding stock was then simply released. Yet more cobras.

    The metric by which a system is measured will determine how that system is optimised, not the system’s original intention.

    Schools measure grades, not learning. The English measured snake heads, not population. Capitalism measures capital, not innovation.

  • UngodlyAudrey🏳️‍⚧️@beehaw.org
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    1 year ago

    The copyright term for works owned by a corporation should be cut wayyyy down. I’m fine with a long copyright if it’s owned by a person, but corporations shouldn’t be able to lock down things that are older than like 20 years old. People shouldn’t be forced to buy a long discontinued console in order to legally play a old game.

    • TrickyNuance@beehaw.org
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      1 year ago

      With that strategy, we’d wind up with shell people holding copyrights on behalf of corporations.

      Edit: Just wanted to add that I am definitely for the reduction of copyright duration, just that this particular solution has a somewhat amusing flaw.

      • WhoRoger@lemmy.world
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        1 year ago

        Well then make it impossible to transfer the copyright. In most jurisdiction it’s not possible anyway. You can only licence it, not transfer.

        I guess it might be difficult to figure out shared copyright in teamwork, but indie teams work just fine, and it’s still a better option than corpus sitting on a golden pile of IPs.

        • Pigeon@beehaw.org
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          1 year ago

          I like the idea of non-transferable copyrights a lot. That would make the “this is motivation for innovation / just protects inventors and artists” claim a lot more believable to me. I don’t think it should even be passable to descendents/“estates”.

          And maybe also disallow “our employees’ inventions/creative work copyright automatically goes to the company” clauses. This would be… Waaaay more complicated to sort out, but still worth thinking about imo.

  • Link@lemmy.ml
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    1 year ago

    Isn’t there a Retroarch core for Doliphin? And Retroarch is on Steam. Maybe the Dolphin core is not available on the Steam version though.

    Anyway, thankfully if you are tech savvy enough to get Dolphin to work, you are more than likely also capable of side loading it on the Steamdeck.