Hey all, I have a RTX 3060 and a Ryzen 5600G and I’m on Ubuntu 22.04. Since Steam has shader pre-processing on Linux I thought I’d ask on a Linux gaming community about this. I noticed that when Steam processes Vulkan shaders, it uses the CPU (my CPU heats up a lot and the process manager shows CPU being used while GPU is not used at all). Is there a way to make Steam use the GPU to process Vulkan shaders instead, or am I wrong and Vulkan shaders have to be processed on CPU? I’d presume that things like shaders would process faster on a GPU (it takes a long time for them to process on the CPU). Anyone know anything about this?
You must log in or # to comment.
I don’t believe that there’s a shader compiler that runs on the GPU.