Because it doesn’t seem to matter currently if you play ranked games or casual games, the general experience tends to be the same. But one has numbers and things to go with it. You still get people playing to win in casual games and you get people dicking around having fun in ranked games, and the ranks don’t necessarily indicate how they play as a team and a whole bunch of other things that make it less than ideal.

  • doyoulikemyparka@feddit.uk
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    1 year ago

    What counts as a “competitive game” - is it anything where there are winners and losers or something more specific?

    • JillyB@beehaw.org
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      1 year ago

      Can you think of a game that exists in a gray area? Most games I would consider competitive multiplayer games are pretty obviously so. Maybe something like a BR game where you’re expected to not win. Or Elden Ring where the competitive multiplayer aspect is de-emphasized. Do those games even have casual and ranked modes?

      • TehPers@beehaw.org
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        1 year ago

        MTG Arena - there’s a regular play queue and a ranked queue, and people definitely play to mess around and try new decks for fun. This of course doesn’t cease to induce salt from sweaty gamers in the play queue.

        Even ignoring games that you consider “in the gray area,” who are you to say someone can’t find a way to have fun in a game that doesn’t align with your way of having fun? Not everyone is playing the game hoping to land on an esports team.

        Edit: I’m mostly referring to casual queues - ranked queues being hyper competitive does make sense. I’ve just seen the same argument made that casual queues should be the same level of competitive.

      • hastati@beehaw.org
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        1 year ago

        Smash Bros? Plenty of people play it as a competitive fighting game while others just like to goof around with their friends.

        • JillyB@beehaw.org
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          1 year ago

          Funny enough, the two modes for Smash 4 were “for glory” and “for fun”

          • You can compete against each other for points in L4D while not actually playing the adversarial/competitive mode.

            You can kill each other in Portal 2’s co-op by being a dick with your side of the portal.

            They’re the only things I can think of that are a gray area and not pretty well defined.

      • doyoulikemyparka@feddit.uk
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        1 year ago

        I said something similar in another reply, but I can’t think of any games where winning/losing is possible but doesn’t change my enjoyment. Even elden ring invasions feel better if you win the encounter.

        The only thing that could come close is an encounter like that or in something like DMZ where you can talk it out and join forces, but maybe that’s just another form of winning.

    • mistermc101@beehaw.org
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      1 year ago

      i think a competitive game would be like CSGO where it’s often pretty intense and there’s a lot of mechanics to learn and often times your pretty frustrated when you lose as opposed to like call of duty where it doesn’t really matter if you win or lose (or didnt in older titles)

    • Another name for them would be adversarial multiplayer. But, basically yes. Anything where there would be winners and losers is what I would call a competitive game.

      Though others narrow it down further to more high skill adversarial games like Quake and Counter-Strike and League of Legends/DOTA for their professional competitive leagues.

      • doyoulikemyparka@feddit.uk
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        1 year ago

        Trying to think of an example of any games I play where winning or losing is possible, but doesn’t affect my enjoyment.

        I’m coming up short, I don’t think I can honestly say that I have one. Anyone else?

    • mistermc101@beehaw.org
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      1 year ago

      i think a competitive game would be like CSGO where it’s often pretty intense and there’s a lot of mechanics to learn and often times your pretty frustrated when you lose as opposed to like call of duty where it doesn’t really matter if you win or lose (or didnt in older titles)