I’ve seen this repeated a bunch of times but it seems to be an opinion predominantly held by Brits who played Terranigma growing up. I don’t understand it, as I played Illusion of Gaia growing up and love the game dearly (and have replayed it many times since then) but I’ve played Terranigma multiple times and lost interest not long after passing Bloody Mary. The game has gorgeous music and graphics (especially the two world map themes and the early areas) but the story didn’t engage me like IoG.
Yes, Terranigma let you do a lot more different moves in combat which was cool, and the inputs were faster and didn’t involve charging which was a bit annoying in IoG.
I’ve seen this repeated a bunch of times but it seems to be an opinion predominantly held by Brits who played Terranigma growing up. I don’t understand it, as I played Illusion of Gaia growing up and love the game dearly (and have replayed it many times since then) but I’ve played Terranigma multiple times and lost interest not long after passing Bloody Mary. The game has gorgeous music and graphics (especially the two world map themes and the early areas) but the story didn’t engage me like IoG.
Yes, it’s a way less personal story. I think the gameplay is a bit more refined.
It does hit on similar existentialist themes like the other quintet games (that aren’t actraiser), though. If you prefer IoG, that’s valid.
Yes, Terranigma let you do a lot more different moves in combat which was cool, and the inputs were faster and didn’t involve charging which was a bit annoying in IoG.