The moment I saw that this is being punished by Nexon, I lost all my initial interest. They’re not exactly known for supporting their games in consumer friendly ways
Man, I’m not even willing to discuss Blizzard anymore.
It’s literally always “Blizzard doing Blizzard things”
Big oof. Sucks for all the developers and creative teams.
I’m just glad they’re working on it. For the many flaws the game has, I think it could be turned into a good game with enough fixes, 60fps and maybe some additions in the loot front.
This patch seems like a good step into that “fixes” direction, tough a bunch more should follow. And if they care about a user base, it should happen sooner rather than later
I don’t know. Graphically Ubisoft always delivers. It does look gorgeous.
But man, the gameplay, the ui even the story (at least what was presented in the trailer) all feel so uninspired.
I guess I wasn’t really that interested in the franchise itself, but the game does not look as outstanding, as the first movie did, back when it came out.
Well, in that case… Maybe you’d like:
Outward (literally getting thrown into a survival-exploration-RPGs), didn’t play much, but liked what I saw. Seems to be very deep in it’s systems.
Elex (plus Sequel, I didn’t play): Techno-Fantasy-mix by the guys who made Gothic 1-3 (also good contenders, but a bit old), so expect some good eurojank. This one’s a bit more story heavy, though.
If I can think of more, I’m try to post here again 👍
Well, I can do that for you. :)
If you like magic: just go for it. Seriously, if you like to play mages and magic classes, this game might set a new standard for you hardly rivaled by more modern ARPGs. Oh, also no classic mana. Just stamina and charge time.
Character building is not overly complicated, but still indepth enough to feel important. There are a total of 9 vocations (classes), fitting into the broad categories of “warrior”, “rogue” and “mage” - and 3 of them as a mix between them.
The monsters. Goddamn, the monsters! A thing of beauty when you fight your first ogre, manticore, dragon (can be huuuuge), and many more. As you probably read in my comment above: you can also climb them to target heads, tails, legs and other parts directly, to cut, smash or otherwise damage a monster (and maybe their abilities).
The world is beatiful. Even though you barely get a glimpse into more diverse biomes, the world is just a spectacle to look at and traverse through (except for a certain kind of quest).
You will only have “pawns” as companions - effectiveness emotionless mercenaries, but customisable by yourself (your main pawn) and other players (“rented” pawns for a few levels). Which means, you’ll occasionally switch your team out, fitting it to your current needs and own development.
Truthfully, you’ll either love or hate the pawn system. Many find them irritating, as they will often repeat a multitude of phrases, depending on your location or your enemies and their associated knowledge (there are ways to make them less talk active - though I really liked them, lived up the adventure)
There are some really cool gameplay systems in place for added immersion and strategical thinking. For example, you wouldn’t normally want to fight right after traversing a river - you’ll be soaked through! (if I remember correctly that one lets you drain more stamina for actions)
Fournival is Bae.
They’re masterworks all, you can’t go wrong
The expansion. So good, albeit pretty whacky.
I could go on for a long time and lost even more stuff - but I’ll stop here and instead list the two main drawbacks of the game.
If you’re not playing on pc you’ll be locked to 720p (I think?) and 30fps.
Most modern ARPGs will not feel complete to you. Seriously, you’ll be chasing the feelings this game gives you. Whether that will be the combat, the look, the monsters, classes, characters, or something else, I can’t say. But it most likely will happen.
Man, that’s a tough find, tbh. Luckily they announced a sequel recently, so there’s that. :)
In the meantime, I’d recommend the following:
Newer Monster Hunters (World or Rise): Gameplay wise the closest one I’ve come across so far.
Elden Ring: I mean… Kind of? Similar Fantasy world, character building, even somewhat similar plot (in my opinion). Obviously it’s more FromSoft than DD, but I think it’s worth a comparison.
Dragon Age Inquisition: Now, I get that this one’s kind of far fetched, but I mean it. Especially the freedom of character building (except locking into a class at character creation), traveling with npc companions (tough with more personality) and the general fantasy-world vibe
Shadow of the colossus: If you’re mainly into climbing huge monsters and defeating them (primarily) that way, this is one game I would greatly recommend! Tough, this gameplay, a stamina system and the vague fantasy setting are the main comparisons.
Bonus: I read somewhere that with a plethora of mods you can nudge Skyrim more in a DD direction (and who would be surprised about that), but I don’t know any pointers on that one. Google might help, tough.
Hope this list is somewhat helpful :D Maybe you could describe what you liked about DD?
Last one I remember was… Fifa 15 or 16? It had an option to continue playing even after 3 players had been injured. I definitely remember playing with only 5 players on my field :D
Never was big on fifa (or football/soccer in general), but over the years I got several fifa games. And every time I touched one of them it was exclusively for couch coop, drinking a couple of beers with my friends and playing with fouling enabled - and just fouling and injuring each other’s players, betting on how many we can get off the field.
Best time I ever had playing fifa :)
Literally screamlaughed when they showed him! I understand the criticism about the OG adoring fan, but tbh I always found him quite endearing (and annoying ofc)
No worries, that seems to be a major red flag tough