Yep.
Yep.
Five Percent Chance to Miss?
The save corruption is really only limited to the save since the corruption. Though quicksaves are more prone to corruption and naturally overwrite themselves, so the best way to avoid save file corruption is to just use the Manual save option.
Fallout 4’s launch was actually pretty stable, with exception of Playstation though, but that’s not an issue now, is it?
The physics part isn’t even really that important, I think. It helps pile things up, but it’s not tantamount to what makes a Bethesda game.
It’s from a culmination of decisions that lead to it. To letting you pick up all these miscellaneous items. To saving where these items are stored. To letting you go anywhere you want to. And on top of all that, having a fully functional game working along side all that. It’s a freedom you don’t get in most other games. Sometimes people ask why it’s even necessary, I like to think Bethesda responds with: Why not?
Nobody else makes them because indies don’t have the resources to make them like Bethesda and AAA devs don’t have the luxury to invest in such a niche experimental and expensive genre.
While some elements were deeply overblown, a lot of it was pretty bad and deserved. Don’t downplay what happened, the game was delayed and then delayed again. Only the final release date had been for after current gen hardware and they obfuscated the awful performance. Early eviews of the game had also required stock footage. And that’s just from the fiasco around launch.
Don’t ignore the fact that their games were still highly praised even before consoles got mods in 2016.
spoiler
Katamari Damacy?