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Joined 1 year ago
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Cake day: June 14th, 2023

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  • I recently saw a video clip by Josh Strife Hayes. He was talking about MMORPG culture, but it can be extended beyond that. It’s about the inability of people to be bored and impatience. Old people can manage with being bored. They can spend an hour not doing much of anything. But the further you go in time, the less patience people have. And that’s not because they are better or worse humans inherently, it’s because they grew up in an society where things increasingly got busy. So it also isn’t a binary old people/young people, but a progressing state of people getting blasted more and more with stuff.

    This is to the point where there are YouTube videos where people cut away little bits of space between sentences just so there isn’t even a second of calm. Social media plattforms just bury you under content and new content suggestions. A lot of games don’t even want to risk downtime and just throw all kinds of random content at you for you to work through., quick travel so you won’t have a few minutes of calm walking somewhere. Just content back to back with more content.

    And this ultimately leads to way more stuff for you than you can consume and an inreasing fear of missing out on something if you’re not constantly on the ball.





  • I have an even bigger problem. I have no reference within my company, I am the one who knows the most about programming, which is why praise is inherently hollow because it comes from people who couldn’t make a proper judgement on that.

    It’s like me praising someone playing the piano. Like, I can tell if I like it, but this goes basically only to the point of recognize if someone just plays very badly or not.



  • Also, less innovation. Nintendo, for better or worse, always does its own thing. Sometimes that turns out bad, but often it turns out interesting at least and amazing at best. PS and Xbox do mostly the same thing with small gimmicks that are sometimes just dropped (kinnect 2). Nintendo goes all out with stuff that nobody else does. Like the combined portable and home console, handheld with 3D, a console with a giant board controller, a console with nunchucks as controllers. It goes outside of the box boldly and people rightfully love it for it, even if their hardware is most of the times weaker than the other console makers.

    I can’t imagine that Xbox or Playstation would want to get rid of the business rival that deliberately not competes with them on the same level.








  • A DC game with the system would be interesting. Not necessarily Batman, but on the street level of Batman. You start with a bunch of known villains and random thugs and as you progress and take out the known fixed villains, you get to see the progress of your own rogues gallery. That would be amazing. You see a villain at the end of the game and know their origin story, which you may have been part of, you know where they earned scars, where they got equipment and what drives them.

    You know that’s not Evil McDouchebag that someone directly wrote. That’s the Evil McDouchebag that naturally occured and was forged in your play through.

    (I specifically mention DC because WB has the licence, so what’s keeping them)

    edit:

    Just saw that Monolith is actually working on a Wonder Woman game. Not quite street level, but otherwise I kinda might get my wish.