Same but with a Vega APU, also love it when it merges the console screen with whatever was on there bufore suspend and it’s just a text graphics rainbow mess
I’m an artist and programmer, I’m currently rekindling my creative drive
I draw on a Huion Camvas and I use Krita for the software.
Please do not repost my artwork
Same but with a Vega APU, also love it when it merges the console screen with whatever was on there bufore suspend and it’s just a text graphics rainbow mess
Kinda weird, is the first gen Vega Apu different enough to not have these problems? Cause I’ve been pushing that thing hard enough it’s starting to have actual hardware faults, very rarely had software related crashes that couldn’t be resolved with a temporary kernal rollback
They’re all aight, but avoid asus like the plague, they don’t last very long and have tons of incompatibilities with linux. I’ve only had mine for 3 years and it already needs a new mobo as the pci lanes for wifi and bluetooth suddenly died
I failed math 3 years in a row in high school and I made plenty of minecraft clones using nothing but logic and basic algebra. Math isn’t as important to programming as people say, I still can’t do division or multiplication on paper, but in a program, I can make it do that for me.
Wanted to make games as a kid, got way way waayy too into it, now I just make my own programs when I need to
Nice, getting pretty iffed with the way neafotch refuses to align the category titles without special bash scripting
I already switched to Gitlab when Microsoft bought GH out. Been using it for years and have never had an issue
Not common in the US I believe, or at least I haven’t heard or seen one of them.
You just gotta “guess” what’s correct and then feel the water coming out
The no text mode could very well be a nvidia issue, I gave up on using their cards some time ago when Wayland came out and nvidia was slow as hell on the uptake. Nvidia cards in general have more wacky bugs outside of the normal gui environments they were designed for. I had a 1050ti that would only display text mode in 320x240 mode with the proprietary drivers, and then would only display on one screen with the open sauce ones. Overall after switching to AMD I havent had any driver bugs besides the ones related to ryzen APUs locking up when switching power states, and that’s been resolved for a little over a month. But I do understand why NVIDIA is the preferred choice for a lot, the performance difference is very real
What graphics card do you use, and also what kind of cable? Sometimes when using dvi in hdmi compat mode it cannot read the displays information and defaults to rendering with basic vesa drivers, or just defaulting to the smallest size to at least make sure that you have a picture
Windows has a hell of time with certain hardware, and with the introduction of windows 10 they tried getting you to login to a microsoft account at every turn, it became a huge hassle since half the time I had shitty internet that would drop out for hours at a time. While windows can be easier to use, I break those installations constantly and have to reinstall frequently. I’ve been using the same /home directory on my arch install for the past 5 years and have only had to reinstall when my new laptop had a smaller NVME drive than the raid 1-0 setup I used before it
I have an mid 2000’s car stereo with USB support that only supports fat32
APT is the mess, I’ve never had more issues with broken packages and unbreakable dependency cycles than with APT
Here’s some of the missing ones, I pryed open those old folders and gave 'em a spin again.
A bullet hell shooter type game, I was testing performance and let it rip
https://youtu.be/3-OQAvrn7k8
The better version of the voxel game I was talking about (This one actually has bad performance (I mean PBR in javascript? wtf was I thinking?))
https://youtu.be/L9qgfwqlFqs
The rest are lost to time unfortunately
Here we go, this is the project I made to learn rust. Pardon the terrible quality and lag, that is all that my little laptop can muster. This demo is extremely memory heavy because it’s a fully infinite 3 dimensional minecraft-esc thing with biome mixing, super structures, and terrible fancy graphics.
I set this one to the side because it was waaayy too hard to keep working on. Technical debt hit me fast. But it was a very valuable experience.
Without screen recording the world gen is much faster since it is multi-threaded and tries to queue up as many as it can for your cpu config, OBS took too much power!
Now I’m working on a Visual Novel, but all I have done at the moment is like 1/10th of the ideal editing tool I want and a little bit of the prologue script drafted out.
The real video file was too big for kbin… lemme upload to trash youtube account
And here are some much much older projects I did, dating all the way back to high school
Again, this was all recorded on trash-teir hardware. The real performance was better, just not the recording itself
https://www.youtube.com/watch?v=_hVb_zR6bxY >>> Old C++ game engine for a 2D platformer, it went through SOOO many revisions, but it was also the reason I completely gave up on C++, the fucking thing kept segfaulting for just the wildest reasons. At some point I gave up
https://youtu.be/LHOwXgw_pSM >>> In this one I’m comparing my emulator’s bad APU to mednafens. It is a 6502 / NES emulator that is entirely run through javascript. It almost actually performed well, but pixel blitting absolutely nuked performance on any browser. This video was showing the godawful APU implementation. I also had a working assembler and iNES rom constructor baked into this thing, pretty cool.
https://youtu.be/LjuIIsqEsr4 >>> Here is an older version of my Javascript all-3-dimensions voxel thang. This one is completely limited to a small field, has no good graphics, and smells. The real one got a PBR implementation, infinite in all directions generation, and a much better UI. The issue is that it crashes every browser I try it on, it is just too heavy of a workload and it causes a ton of edge-case bugs. Funnily enough it’s actually more stable in FireFox.
https://youtu.be/fx-0qaIU80U >>> This is my oldest surviving project. Don’t be scared but, it’s a voxel game, in a web browser. This one was programmed in a single file, was duct taped together, had the WORST logic ever. But it somehow still runs when I open it so hurrah?
That last project was developed on a chromebook and was made in my freshman year of high school. Yikes.
This only scratches the number of projects I have made and destroyed.
I have this insatiable lust for the ‘new’ and I express it by trying to perfect my skrillz.
Though I still make dogshit code at least I can do it quickly.
nice, was thinking about this for a while but I hated writing the MD to whatever GUI framework i used, and a lot of the other stuff is either really outdated looking, or just unmaintained