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Joined 1 year ago
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Cake day: June 10th, 2023

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  • Yeah, it’s the use case. Qualcomm had smartphones in the 80s, General Magic had the smartphone in the 90s, but it took more than another decade to actually combine phone and browser into the right form factor and fast enough mobile connection and a world wide web to make it work.

    For AR there were moments too. Niantic with global positioning, 5G with fast mobile internet, but that was not enough.

    Input method isn’t clear yet (Apple may have solved it with gaze-pinch), form factor not consumer market ready. Actual use case that is worth the price point? Nah





  • Yes, actually at my job a co-worker just found exactly such a bug yesterday: Debug build zeroed out the variable and the release build didn’t. So the bug only occurred in the release build, but could not be reproduced on the debug build where the developers work on. So in the end he found it because of the different compiler flags used for debug vs release builds at our work place.





  • Apple products were never really ergonomic, so having over half a kilo dragging down your face seems to be a normal continuation of their design language. The battery on a cable however and the outside-facing screen seem like obvious bad design decisions that just contribute to the unpleasant weight distribution.

    And it tries to sell a VR device as an AR device without any real killer use case other than integrating it nicely into their other products. Alone from the tech it’s impressive. Their new R1 and M2 chips do great work and the price reflects how much effort was put into it. But that alone doesn’t sell the device.

    Even the positive reviews were mixed and pointed out grave flaws.

    In my opinion, for this to take off it actually needs to provide significant advantages for people to accept wearing a comfortable sensor suite plus computer on their head in front of their eyes. We haven’t seen any of this yet… from any product in the space.


  • The largest differentiator to other devices by Apple really is the always-on cameras and the idea that you can/should use the device with always-on cameras in public. Otherwise Meta/Oculus have already done just as much as Apple has done here. Apple’s entry into the market just heats up the discussion around the “Metaverse” again.

    I work in the space myself and wearing a VIO system on your head can really give you a lot of health and personality information. The device sees your iris and can identify you. It can analyze your gait and with some “AI magic” even notice and detect movements of your extremities outside the visual field of its cameras.

    Devices like these can also be helpful in the medical space though: Not just for diagnosing diseases in the brain or of the eyes, but also help with therapy of patients by augmenting reality with virtual content that can help. One classic one is Parkinson’s patients who can walk again normally with some virtual visual guides on the floor.

    Clearly that’s not the main goal of Apple, and obviously not of Meta, but it’s not all bad if used correctly. A privacy first approach is definitely necessary. And it’s not completely true that M$ doesn’t give a damn. With their Hololens they did for instance introduce a privacy preserving mapping and localization system. Nevertheless Apple has a good privacy track record compared to other tech companies.