Is one year really that long considering the dev cycles of big video games?
Is one year really that long considering the dev cycles of big video games?
So nobody actually claimed they were robots. This article is just sensationalist clickbait garbage for people who really want to see a chinese company get “BUSTED!” for something. Twitter replies are full of racism.
Wait a moment, did anyone actually think those were robots? Did anyone claim they were actual robots? I saw the videos going around and people were generally just impressed at the makeup and costume work.
Replies in the twitter link make me laugh though.
@VicBeeSee: Full on idiotic post, the company didn’t pretend they were robots.
@Byron_Wan: It did… it didn’t tell others that those were human beings.
This either sounds like someone trying to make an issue out of nothing, or someone who got momentarily tricked and is embarrassed about it.
First question: You use
--download-sections "*00:00-10:00"
as an option to download the first 10 minutes. The asterisk means the numbers are treated as a timestamp instead of looking for a chapter with that title.
Second question I don’t know.
Worth noting that the boomer wojak meme started as “That 30 year old boomer”. It was never about actual Baby Boomers.
As if someone took the concept of spaghetti code and applied it to an entire company.
deleted by creator
I’ve been trying to bury stories that are going around that I have the biggest dick in Britain. It’s hard work.
I won’t let you do this, the people deserve to know!
it was enabled on my phone and it never asked me
why does it need to be built in? What’s wrong with downloading one extension and being set afterwards?
The sooner you stop expecting anything from games journalists, the better off you’ll be.
even when you’re building alliances or trading relationships it is generally to gain some temporary benefit until you are in a position to defeat your partner later on (whether militarily, scientifically, etc).
This is exactly what made me gravitate away from Civ games and more towards Paradox strategy, where the AI actually behaves more like a real country would do instead of a player trying to win a game.
I’d love a city builder based on making gritty industrial cyberpunk megacities, with plenty of verticality and layering. You know, the places where there’s nothing but concrete, steel and neon for kilometers both horizontally and vertically, and a colonies of mutant cannibals fighting against giant rats in the derelict areas near the bottom.
If all cims need access to parking that might actually make good public transit much more important for your city if you don’t want it to look like Houston in the seventies
That clip at 2:34 in the video where they build the off-ramp might have made me drool a little bit
I don’t really think it’s a problem at all. It’s on the level of game mechanics being taken too seriously like “why does a sword in my backpack weigh enough to slow me down but not a sword in my belt?” or “how come these vegetable merchants are willing to buy random crap I found in a cave?”
Fallout 1 has a hard timer you have to obey before it is too late to do your main objective and you lose the game. That shit stressed me out so much I just didn’t continue playing.