• 6 Posts
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Joined 1 year ago
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Cake day: June 8th, 2023

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  • His comment didn’t address two key issues for me:

    • The “crunch”/tight scheduling of projects which led to sloppiness to begin with
    • The constant need to correct, ranging from simple mistakes to very problematic methods.

    I’ve been enjoying solely the WAN Show, but hearing about constant mistakes in benchmarks while praising “We want to show factual information on benchmarks for once.”, is rubbing me in the wrong way. You can’t rush benchmarking without QA and publish those results as fact. You get to choose for accuracy, or fast to churn content.

    And Linus not mentioning something concrete on the first issue is worrying to me, not showing a clear intent to ease on rushing those benchmarks.

    Not to mention, it’s worth taking down a video if benchmarka are wrong even if the conclusion is “most likely to remain the same”, which one cannot conclude with certainty without redoing it. It would be better transparency wise to either not knowingly publish wrong information, or put a more clear notice on said videos besides the description and a pinned comment.

















  • Hmm, I definitely should start planning one or two main games to beat on the Deck during commute. Definitely got some time to spare for playing something, would help knock down the backlog a peg or two.

    I’ve definitely switched away from my main machine (gaming laptop) as it just overheats and hampers performance because of that, sadly. And you could play a racing sim quite easily on the Deck to be honest. You’ll only need something to mount the Deck or dock it.




  • I got to ask: what’s your secret on still clearing the backlog since that time? I’ve gotten mine since June '22 if I remember correctly, and my backlog-beating definitely got reduced.

    +rep for Spelunky and Rogue Legacy 2! Really loved my short play session with RL2 when trying several games out for my backlog list, but haven’t gotten back to it. Spelunky I adore, but I can’t deny it’s frustrating to get through it despite actually making progress after a while.

    Big respect to Valve and CrossOver for turning Wine into something more usable for handheld devices running Linux (and now even macOS is profiting from it with their Game Porting Kit). There are still caveats, but it’s definitely good enough for me. Software engineers like us can easily tweak with settings or improve compatibility with quick tricks compared to a regular Joe, but it’s still impressive. I’ve always wanted to build a tiny Raspberry Pi handheld just for coding, but this is way better.