Just a very green tomato
Godot support for Rider is not that new but sadly there is not that much steam behind the development. Maybe that will change now, once enough people get it for Godot :P
Hah! Sorry for the clickbait!
We are basically just relaying messages to the Godot Editor and asking it for completions :)
Uhhh were the API changes that drastic?
Let’s see if I can find some time to participate! Sounds awesome. :)
Somebody uses Godot to make an open-source UI for launching (and managing?) games on handhelds: https://github.com/ShadowBlip/OpenGamepadUI
I would say most of the time :D
I haven’t heard back from the mod btw. Did you get an answer to get the community onto the godot/community page?
Please do! That’s one of the things I miss from the subreddit. :)
Oh nice! I never investigated, because I thought it’s not possible. Thanks!
Oh too bad. Would be great to finally be able to export to itch.io again.
Too bad that NavMesh baking for 2D probably won’t make it into 4.1: https://github.com/godotengine/godot/pull/70724
+1 something like friday evening until sunday night would be nice imho.
I will let you know what they are answering. And you can post the ad makes more sense (and has more credibility) if you do it. :)
I have asked one of the mods if it’s okay. Let’s see.
Oh okay. What a shit show as of late.
Yeah… that’s what I am afraid of. I don’t think that anyone in the Godot (as aw whole) would ban someone for that. But you never know…
Halls of Torment is really good! I have played 15 hours so far. It really shows what Godot can do imho.
That’s why they went with PayPal instead of x.com for the payment business. It’s funny that he takes that name out of the closet again.