I mean, clearly it was an evolution on all fronts, but the inheritance is clear across the board. Light world, 3 dungeons, dark world, 7. In each dungeon you find the same compass, boss key, core item (I forget if map was in both).
Undeniably, both games were utter masterclasses. I still maintain OoT holds the GOAT title screen, just scraping by Halo due to the animation.
I would love to read an essay on Zelda games if you write it, I might even change my opinion :)
Also, since you seem to have lived through the times (did you?), what are your thoughts on totk-esque dungeons vs everyone clamouring for an “old school” Zelda game? I’m thinking totk combined with old school items, instead of attaching to weapons and arrows, but keeping totk exploration, would be sublime.
I’m rambling because I love Zelda, but I’m also working rn, but also want Lemmy to have content.
I’m in a mild counter-party. In totk, I went Goron first, but didn’t get to the temple. I then deviated back to Rito hoping to unlock the aerial boost from botw. That opening sequence to the wind temple (SPOILERS AHEAD) of Link ascending through the skies was, in my opinion, the greatest moment in Zelda history so far (I haven’t yet completed the water temple, desert temple, or the other). The mild puzzle for unlocking the water temple (the eye in the sky) was brilliant. The goron story was slightly dark, akin to older 3d titles like Majora’s Mask. I can’t wait to see what the other temples bring (diablo 4 hardcore sucking my time up).
Consistently in totk we see the hero doing epic feats we’ve never really been able to see him do before. The boss fight for the wind temple was absolutely bonkers and really gives credence to Link being worthy of the Triforce and being a hero of time. The way the music overtures slowly ramp up as you progress in the dungeon is phenomenal.
I miss the hookshot (more so the grappling hook from Wind Waker).