Why, did they add a week-long quarantine in baggage check? It’s an airport. The whole point is to show up and leave. Even if the wait lasts longer than the flight.
If your ass in there longer than 24 hours, the wifi should be considered an apology.
Why, did they add a week-long quarantine in baggage check? It’s an airport. The whole point is to show up and leave. Even if the wait lasts longer than the flight.
If your ass in there longer than 24 hours, the wifi should be considered an apology.
Why’s it need to be temporary, anyway? It’s an airport. Nobody’s sticking around.
You’re going to wonder why it’s so quiet when everyone’s blocked you, and you’re never going to figure out it’s you.
Even as you admit - you’re not giving anyone what they’re giving you, you’re making it ten times worse.
If this sub has mods this will be the last help you ever receive here. We will never speak again.
I’m not surprised. You did your worst immediately and learned approximately nothing. You escalated to a tantrum over getting what you asked for, alongside - again - gentle offhand criticism.
And you’re still doing edgelord bullshit like you really flexed on someone by calling them the n-word.
Nevermind the irony of your complete inability to wonder - were you called “prickly” on account of your own actions? Does your back-of-a-Big-Dogs-t-shirt philosophy apply to you?
… do you maybe think “prickly” means someone called you a prick?
Yes. You immature font of toxicity. I linked to a page specifically about how a short script, from scratch, can convince Linux you have a joystick attached. Is it a trivial turn-key solution? No. Does that justify the screeching slurs you’ve spat? Not at all, you fucking gremlin.
edit: Saw your contrary follow-up, doesn’t change anything. Be better in the first place. And I don’t mean your grammar.
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You meet polite suggestions with the worst insults you know, after the bare minimum of searching about a niche issue.
You will not be missed here.
Child.
Probably write your own driver, if you’re this prickly after a whole half-hour of searching.
“How to” is an explanation. “How do I” is a question.
Good answer. Especially if it could degrade gracefully for low performance, without temporal artifacts. E.g., have ray-surface hits act like point projectors with approximate visibility, so indirect lighting splashes brightness on a soft region instead of creating a hotspot.
I think there’s a general solution to noise that’s gone unused.
Okay, Metropolis light transport jiggles steps in each bright path, to find more low-probability / high-intensity paths. Great for caustics. But it’s only used on individual pixels. It samples a lot of light coming in to one spot. We want the inverse of that.
When light hits a point, it can scatter off in any direction, with its brightness adjusted according to probability. So… every point is a light source. It’s not uniform. But it is real light. You could test visibility from every hit along any light path, to every point onscreen, and it would remain a true unbiased render that would eventually converge.
The sensible reduction of that is to test visibility in a cone from the first bounce offscreen. Like if you’re looking at a wall lit by the moon, it goes eye, wall, moon, sun. Metropolis would jitter to different points on the moon to light the bejeezus out of that one spot on the wall. I’m proposing to instead check moon-to-wall visibility, for that exact point on the moon, but nearby spots on that wall. (Deferred rendering can skip testing between the wall and your eye. Pick visible spots.)
One spot on the moon would not accurately recreate soft moonlight - but Blender’s newer Eevee renderer proves that a dozen can suffice.
One sample per pixel could be a million.
You don’t need to go from all of them, to every point onscreen, to get some pretty smooth results. Basically it’s “instant radiosity” but with anisotropic virtual point sources. It’s just a shame shadowing still needs to be done (or faked) or else applying them would be doable in screen space.
A boring alternative interface would be nice. Properly Windows 95 fare: element hierarchy made crystal clear with relief-shaded borders, fat margins on any nested elements, labeled-by-default icons, “multiple document interface” instead of modes or tabs. Look. Blender’s a lost cause. 3D software is universally going to be inscrutable, because you’re decorating a room through the keyhole. But sometimes this software has a learning curve like the white cliffs of Dover, and even after learning the right answer, I cannot imagine why that’s the right answer.
This is unlikely to happen mostly because the worst decision software can make is two decisions. Established users don’t want to deal with the ambiguity of having two non-overlapping ways to do everything. Developers sure as heck don’t want to do everything twice just to make it-- not even simpler or easier, but more “discoverable.”
What’s more plausible is recapturing how Flash worked on the web. Some one-line / one-file way to drop in a whole-ass game. Even if that means cramming every asset into the same bulging JS file. One that looks for an appropriate rectangle of Canvas to emit graphics, and if it doesn’t find one, offers to create one anyway.
I guess the hard part in that case is trying to prevent what Flash on the web did for advertisers. A lot of neat browser features are effectively impossible because of an arms race by greedy idiots.
Jesus Christ, the usability nightmare of this website is worse than the goofy animated GIF they think is an exaggeration.
www.wired.com
to get rid of the autoplaying video go fuck yourselves, www.wired.com
to get rid of the assorted gigantic flyover bullshit.
How has this not been on The Worst Fighting Game?
LCD was fine. Locked 60 Hz refresh rate made no sense whatsoever. Even shitty laptops can dip down to 40 Hz, and that’d make dodgy framerates less stuttery. But the Switch is Nvidia hardware. There’s no excuse to not at least support 120 Hz polling to flip framebuffers.
100.0%. There is just no benefit whatsoever to rocking that boat. The Switch is a converted Android gizmo, ARM is still the only sane answer for high-performance mobile platforms, and their video hardware is from the company that bought ARM. To say nothing of the PR shitstorm it would be to slice their market in half.
That said, you’ll still have to buy Virtual Console games separately, because Nintendo.
If they don’t embrace G-Sync, they’re fools. It’s such an obvious advantage for power-constrained rendering where they provide the screen.
Also yeah obviously fix the damn drift. Joysticks are not unexplored technology. At some point you’re begging for a lawsuit over basic consumer protection. If you can’t be arsed to fix a problem everyone complains about, when it’d cost 0.01% of MSRP to address, you’re doing capitalism wrong. Grease your squeaky wheel already.
Beyond that… I’m not expecting any huge leaps. Look at the DS line and how it printed money. Those occasional upgrades, not quite generational, balanced ongoing software compatibility with eager hardware adoption. Consider how they still own the entire handheld console space, somehow. There’s no overwhelming motivation to reach for immense power or gobs more memory. If they get Unreal 5 looking good at a whopping 1080p40, they’re golden for another five years.
If it sounded cool to do, I do it anyway, and keep it to myself. Never have to clean that shit up. Unfinished? Who gives a fuck, I did it, job sorted.
If it sounded like it needed to exist… thank god, someone else did it for me! Not my problem. git clone, next idea.
Then why is it one hour?