It worked great for me years ago, but all the US-based banks I use have since killed off their OFX Direct Connect programs.
It worked great for me years ago, but all the US-based banks I use have since killed off their OFX Direct Connect programs.
I love how distinctive the art style is, but also how the gameplay rewards you for paying attention to the world and design.
Cool news, I hope it’s able to be reproduced!
I appreciate this approach to science writing. Gives context and conveys excitement about the science being done, without resorting to hyperbole about how this is guaranteed to change the world as we know it. And very well distilled for someone like me with no background in materials science!
Personally my peak VR experience has been playing the Outer Wilds with a PC VR mod, but very hardware dependent to get decent framerates.
Wanderer might be a good option for you if you’re looking for a puzzle game with a bit more story meat to it.
I think a lot of VR games end up short and sweet not just for technical & cost limitations but because the extra effort and intensity of the VR experience means players can get burnt out on longer story focused games. I remember Valve talking about how they had to really change up the pacing of their standard formula when they were developing Half Life: Alyx.
Doesn’t look like it, from their docs: