I take my shitposts very seriously.

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Joined 2 years ago
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Cake day: June 24th, 2023

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  • Unless I’m terribly misunderstanding the word’s meaning (or anglophones once again redefined a word to reflect their current sensibilities), “conservative” doesn’t automatically imply politics, just that someone is resistant to new ideas. A person who only listens to music produced before the 20th century and goes into a rage when video game music composers are mentioned is a conservative, but not in terms of political views.


  • rtxn@lemmy.worldMtolinuxmemes@lemmy.worldFeature parity or get out
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    5 hours ago

    Yes, the people who refuse to either upgrade to Win11-compatible hardware or move to an OS compatible with their existing hardware will eventually get left behind. Both in terms of security and compatibility. It’s happened many times, from the fall of AGP in favour of PCIE, to every time Intel inroduced a new CPU socket. X11 is the next.




  • rtxn@lemmy.worldMtolinuxmemes@lemmy.worldFeature parity or get out
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    10 hours ago

    It’s more of an “it’s still experimental” kind of issue. They’re releasing the Wayland session into the wild before it’s ready to boost the pace of bug-squashing. X11 remains default, but they allow the people who want to contribute (instead of whine on public forums about missing features) to test the Wayland session on a much greater variety of hardware and OS configurations than could ever be achieved in-house, report bugs, break things, and submit changes.



  • rtxn@lemmy.worldMtolinuxmemes@lemmy.worldFeature parity or get out
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    11 hours ago

    That’s what happens when you use an experimental feature that is actively being developed and receiving improvements over time. Transitioning an X11 stack to Wayland is not as simple as flipping on a build flag.

    Keyboard support has been implemented and will arrive in 22.3:

    Wayland support

    Under the hood, the Cinnamon keyboard handling relied on libgnomekbd and only worked in Xorg.

    This meant that Cinnamon under Wayland could only be used with an English (US) layout.

    This new support is fully compatible with Wayland for both traditional layouts and IBus input methods.



  • rtxn@lemmy.worldMtolinuxmemes@lemmy.worldHow?
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    2 days ago

    It looks like GNOME is the only compositor that doesn’t support the wlr_layer_shell protocol, which is anything but surprising. Smithay works (Cosmic and Niri), wlroots works, Kwin and Mir work, Aquamarine (Hyprland) is not listed, but I know that it works.





  • The market share is never a precise number because not everybody is asked to do the hardware survey, and not everybody who is asked does. But the Linux userbase is small enough that “~3%” is in the ballpark.

    Version control of dependencies is not as difficult as it seems. Unix systems can easily implement bundled dependencies like Windows does, even without sandboxed or monolithic packaging formats. The important thing is to tell the dynamic linker (ld.so in Linux’s case) where to look for the library files, similar to how PATH is used to locate executables. This is similar to how containerization works to a lesser extent, and the Steam client actually does this by loading its own .so files from ~/.local/share/Steam/.... I’m sure there are additional challenges, my knowledge is superficial and approximate at best.

    But the point still stands: in most cases, Linux-native ports are simply not worth the effort, either because of limited resources in small teams, or because of profits in large studios. BG3 and Factorio are definite outliers.



  • From the sole developer responsible for Factorio’s Linux-native port: https://www.factorio.com/blog/post/fff-408

    “Why don’t most games support macOS and Linux?” is a sentiment I often see echoed across the internet. Supporting a new platform is a lot more than just changing some flags and hitting compile. Windows, macOS, Linux, and the Nintendo Switch all use different compilers, different implementations of the C++ standard library, and have different implementation quirks, bugs, and features. You need to set up CI for the new platform, expand your build system to support the new compiler(s) and architecture(s), and have at least one person on the team that cares enough about the platform to actively maintain it. If you are a video game, you will likely need to add support for another graphics backend (Vulkan or OpenGL) as well, since DirectX is Windows-exclusive.

    Many developers will take one look at the Windows market share and decide that it is not worth the trouble to support other platforms. Also, with the meteoric rise of the Steam Deck and Proton, it is easier than ever for game developers to ignore Linux support because Valve does some black magic that lets their game run anyway.

    The list of Linux-first games is so short it’s not even a factor. It’s very difficult to justify the additional effort of implementing a platform that serves exclusively the playerbase with a ~3% market share, especially when a different method exists to serve that same playerbase that works just as well and also serves the 90%+ with no additional effort.

    The article I linked also contains an explanation as to why GNOME’s decision to drop server-side decorations is fucking stupid.




  • That tells me you don’t understand what a “stable” release branch is. The Debian maintainers do a lot of work to ensure that the packages not only work, but work well together. They don’t introduce breaking changes during the lifecycle of a major branch. They add feature updates between point releases, and continuously release security updates.

    In the real world, that stability is a great value, especially in the server space. You’d be insane to use Arch as a production server, and I’m saying that as an Arch user.

    Something, something, sword of Damocles.


  • Very important! When mounting an NTFS filesystem that is also used by Windows, always specify the windows_names option, both in /etc/fstab and when using mount.ntfs.

    Windows is not fully compliant with the NTFS specs, which is a bloody genius move on Microsoft’s part. NTFS allows file names and paths to contain characters that are illegal in Windows, like the : character. If you create a file with such a name, it will make the volume unmountable. Ask me how I know. The windows_names option prevents that.